![]() What's more, some of the Technomancer's mods are specifically geared towards returning health to your allies and other support buffs. ![]() However, as Outriders tells you, this class is designed for support and you might find a lot of their later game skills less useful as a solo player. Slapping an LMG or AR into your primary weapon slot gives you a solid amount of survivability at any distance. There’s also solo potential in the Technomancer, thanks to their area-of-effect heavy offensive skills and ability to buff their aggro-generating turrets with different kinds of elemental status damage.Īnd when it says all of your dealt damage restores your health, it means all damage. This only serves to make the Trickster's mobility even more effective as you supplement your skills with shield boosting mods to make yourself tankier too. Past the demo areas, you start to engage enemies in even more expansive areas. While your time-slowing bubble ability can be used effectively to trap enemies around you in a tar pit as you systematically take them out, it can also be used as a defensive shield to catch bullets while you take cover, reload, and recharge. Teamed with a Life Leech weapon to offset their close-range healing, you can survive surprisingly well as a solo Trickster, flitting around the battlefield with your warp abilities to make best use of shotguns and your Anomaly-powered sword swipe. On the other hand, the Trickster relies on their incredibly powerful offensive and defensive abilities to quickly defeat enemies with greater mobility than the other classes. Making use of rock armor, barriers, and area-of-effect earthquakes to force enemies into an easy-to-manage zone rather than let them overwhelm you, playing as the Devastator feels sturdy, and the most like a traditional 3rd person shooter experience. This only becomes more relevant as your World Tiers get tougher, and you crank up the difficulty in search of legendary loot. The Devastator is the tank class in Outriders, and although they’re not the flashiest, their survivability means you can stay alive in all but the most hectic situations. Personally, I feel like the Trickster and Devastator are the most suited to solo play. Outriders’ campaign is apparently close to 40 hours long, and with 15 uber-hard end-game missions to slog through as well, you’re going to want to make the right choice. The experience of Outriders is quite different based on whether you plan to play your class solo or with a team. Outriders Best Classes - Which should you pick? Best Outriders classes for co-op players.Best Outriders Classes for solo players.Outriders Best Classes - Which should you pick?.However, we’ll update this page as more of a meta emerges, and as end-game strategies become clearer. Here’s what we’ve picked up regarding the best classes to start with so far. To see this content please enable targeting cookies.Īcross hands-on preview events, the free demo, and now the full game, we’ve played through a sizeable chunk of Outriders with every class - getting to grips with their quirks, strengths and nuances. With the full version of Outriders now available, it's time to commit to picking a class.īut whether you’re starting your adventure on Enoch solo or with a multiplayer team, choosing the best class in Outriders for your playstyle will shape your experience for the better.Īlthough there are 4 unique classes to choose from - due to the number of hectic, flashy abilities on-screen - Outriders only supports 3-player co-op, making it extra-important that you round off the rough edges of your squad.
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